game mechanics and systems.


Game mechanics and systems.

mechanics:

Rules about how interactions between assets will occur.

systems:

Collections of game mechanics.

Example-Systems in battlefield 1:

  • Vehicle movement
  • Player combat
  • Vehicle combat
  • Maps
  • spawning
  • player movement

Player movement mechanics:

  • Vaulting
  • Sprinting
  • Crouching
  • Leaning
  • Jumping

Vehicle movement mechanics

  • Forwards/reverse/stop(tanks)
  • Exit animation(tank)
  • throttle up/down(decreases/increases
  • Yaw/pitch/roll(change direction , aircraft)
  • Exit animation(aircraft)
  • Parachute deployment(aircraft)