game mechanics and systems.
A1 skills development jack » Devlog
Game mechanics and systems.
mechanics:
Rules about how interactions between assets will occur.
systems:
Collections of game mechanics.
Example-Systems in battlefield 1:
- Vehicle movement
- Player combat
- Vehicle combat
- Maps
- spawning
- player movement
Player movement mechanics:
- Vaulting
- Sprinting
- Crouching
- Leaning
- Jumping
Vehicle movement mechanics
- Forwards/reverse/stop(tanks)
- Exit animation(tank)
- throttle up/down(decreases/increases
- Yaw/pitch/roll(change direction , aircraft)
- Exit animation(aircraft)
- Parachute deployment(aircraft)
A1 skills development jack
Status | In development |
Category | Other |
Author | project:draxusgamestudios |
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