FPS UI differences and similarities
A1 skills development jack » Devlog
UI and HUD across the FPS genre:
Shared features:
- Ammunition count.
- Remaining health.
- Weapons/abilities.
Differences:
Game 1: Team Fortress 2.
- Cartoonishly stylized.
- Coloured to symbolize teams.
- Character model changes to reflect the weapon currently equipped.
Game 2: Battlefield 1.
- Digital/angular UI.
- Balance of power at top of screen.
- Small popup displays loadout, and the buttons needed to equip certain weapons.
Game 3: Star Wars Battlefront (the EA version).
- Sci-fi inspired UI.
- Round/circular ability icons.
- Hologram inspired displays.
A1 skills development jack
Status | In development |
Category | Other |
Author | project:draxusgamestudios |
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