games using colour to signify important objectives/story points.
A1 skills development jack » Devlog
Examples of genres using colour to signify items/objectives/feelings:
Horror:
- Example: dead by daylight.
- the use of black, dark colours gives a sense of unease and fear integral to the gameplay experience.
Racing:
- Example: forza horizon 5
- the use of blue, yellow, and red colours for braking zones allows new players to easily understand how to properly race on every track, creating a feeling of progress and accomplishment.
FPS:
- example: Battlefield 1
- the use of red, blue and grey to signify whether an objective is held by allies, enemies or noone at all allows players from all teams to understand where they are the most needed at any given time and act accordingly, increasing teamplay and awareness.
A1 skills development jack
Status | In development |
Category | Other |
Author | project:draxusgamestudios |
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